Hi everyone! I am Chih-Hsuan Kuo, and you can also call me Wish.
I'm a software engineer specializing in AR/VR, with a focus on real-time graphics, display algorithms, and human-centered interactive experiences. Most recently, I've been at Apple working on visionOS, where I've contributed to display compositing, flicker mitigation in ARKit, and fleet-scale image quality diagnostics shipped across the org.
My interest in interactive technology started in college when I stumbled into a lab open house and got hooked on VR and virtual film sets — the idea that you could step into a director's role without a real set or cast felt like magic. That spark led me through research in camera systems and motion capture at National Chengchi University, a master's at Carnegie Mellon's Entertainment Technology Center, and eventually into building the kind of immersive systems I once only dreamed about.
I care deeply about work that sits at the intersection of technology and human experience — whether that's making AR passthrough feel invisible, helping students prototype a VR game in two weeks, or generating music from a neural net. If it's creative, real-time, and meant for people to feel something, I'm probably interested.
Programming:
C, C++, Objective-C, Swift, Python, C#, Metal Shading Language, OpenGL
Tools, frameworks, and others:
Unity 3D, Tensorflow, Google Cloud Platform, Amazon Web Services, HTML, CSS, Figma, Adobe XD, MySQL, GitHub, Perforce